Umut Cagri Caglar
Welcome to my personal website! Here, you'll explore my passions, experiences, and endeavors.
Umut Cagri Caglar
Welcome to my personal website! Here, you'll explore my passions, experiences, and endeavors.
Welcome to my personal website! Here, you'll explore my passions, experiences, and endeavors.
Welcome to my personal website! Here, you'll explore my passions, experiences, and endeavors.
Welcome! I'm Umut Cagri Caglar, graduated from Computer Education and Instructional Technology METU, deeply passionate about Game and Software Development. With expertise in programming, development, and design, I am driven by a relentless pursuit of excellence in the world of Software Development. Join me on this exciting journey as I c
Welcome! I'm Umut Cagri Caglar, graduated from Computer Education and Instructional Technology METU, deeply passionate about Game and Software Development. With expertise in programming, development, and design, I am driven by a relentless pursuit of excellence in the world of Software Development. Join me on this exciting journey as I continue to expand my knowledge and skills in crafting immersive experiences.
I embarked on this project with the aim of improving my expertise in game design and development using Unity, concentrating on the creation of a 3D first-person shooter (FPS) game. This endeavor provided me with the opportunity to greatly advance my abilities in utilizing and manipulating Unity’s features. I crafted and programmed inventive UI and in-game elements, making full use of the game engine’s critical tools.
https://laprodience.itch.io/3d-fps
I undertook this project with the goal of honing my proficiency in game design and development within Unity. Increased my proficiency in using and manipulating with tools of Unity, designed and coded innovative UI and in-game elements, utilizing the essential tools of the game engine, and created 2 unique levels, additionally I gained a deep understanding of the design, play, experience framework.
https://laprodience.itch.io/2d-platformer
I developed this project to acquire essential skills in 2D game development within Unity. Through hands-on exploration of sprite manipulation, animation creation, shooter mechanics, Unity Prefabs, and scripting I aimed to gain a comprehensive understanding of the process. This immersive journey provides practical expertise necessary for crafting engaging 2D games.
Project to learn and gain familiarity with world building tools and environment related blueprints in UE5+. Main environment is built with Unreal Engine's Tools and assets.
Project to utilize created XML data containing weapon information by parsing with C# in Unity. It includes a scene where weapon data from an XML file is parsed and displayed when hovering over corresponding UI elements. Features a backpack system.
Project to learn about sculpting tools, skeleton rigging, animation, environment creation in Blender 3D.
Mini-Game designed to teach students which file extensions are Image,Video,Text. Made with ActionScript on Adobe Flash with UI elements(Score, Objective).
Players earn points by quickly collecting the correct extensions indicated by the objective.
Project designed to grasp fundamental concepts in 3D game development, covering aspects such as 3D space, material creation, behavior attachment for interactive GameObjects, and basic lighting techniques.
Project to learn and gain familiarity on how to impletement C#, basic game mechanics, UI (Main menu, during gameplay, endscreen) on Unity.
Developed an understanding of the fundamentals of Unity UI toolkit, UXML and USS.
HomePage of the Project Website kept simple and undistracting to meet the needs of the target group.
Application and website prototype were voluntarily made online on official university servers to engage other students in participation and improvement. For additional details, please feel free to reach out to me.
Intro of the Application, texts and helmet is animated to increase attention of users.
Header: Basic Occupational Health and Safety Traning
Text :"Press any key to continue"
The entire project was developed based on expert interviews and feedback in Occupational Safety and Health (OSH).
Experimental Liquid Physics Project on High Definition Render.
Project to learn fundamentals of Adobe After Affects animation making. Made with Adobe Photoshop and After Affects. Originally made as a gif.
Ever since elementary school, my passion for music ignited with the guitar, and as I matured, I expanded my skills to include piano and drums. I've delved into recording, though I don't share all my creations. To explore my musical journey, you're welcome to check out my work on SoundCloud: https://soundcloud.com/laprodience-481799240/tracks
Having earned my license as an archer, I delved into the world of competitive archery in my teen years, participating in nationwide tournaments. While my competitive days may have shifted, I still find joy and fulfillment in occasional visits to the archery range. As it is a form of meditation and relief for me.
In my childhood, I discovered gaming through my brother and father, playing titles like Age of Empires and Hitman. Even before turning seven, I recreated these games with toys, drawn to their immersive worlds and development process. You are welcome to check my Steam account: https://steamcommunity.com/id/laprodience
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